Read Online and Download Ebook Mastering Unity 2D Game Development - Second Edition
The supreme sales letter will supply you a distinctive publication to overcome you life to a lot higher. Schedule, as one of the recommendation to obtain many resources can be thought about as one that will link the life to the experience to the expertise. By having publication to read, you have actually attempted to attach your life to be better. It will urge your high quality not only for your life but also individuals around you.
Mastering Unity 2D Game Development - Second Edition
When somebody reads a publication in a shelter or in waiting listing location, exactly what will you think about her or him? Do you really feel that they are type of conceited people that do not care of the place about? In fact, people who are reading wherever they are could not appear so, however they could end up being the centerpiece. Nevertheless, just what they mean often will certainly not as like exactly what we thought.
But below, you can get it conveniently this Mastering Unity 2D Game Development - Second Edition to review. As understood, when you read a book, one to keep in mind is not only the title, however also the genre of the book. You will certainly see from the title that your book picked is dead-on. The correct publication option will influence exactly how you read guide completed or otherwise. However, we are sure that everyone here to seek for this publication is an extremely fan of this type of book.
Yeah, soft file becomes a reason you need to read this book. If you bring the published publication for some areas, it will make your bag to be larger. When you can remain with the soft documents, it will certainly not have to bring hefty point. However, the Mastering Unity 2D Game Development - Second Edition in soft data can be an option when you opt for some places or only remain at home. Please read this book. It is not only the tip; it will certainly be motivations for you and also you're your life to move on much better.
This Mastering Unity 2D Game Development - Second Edition offers an intriguing topic. If you have not yet try reading this kind of publication, this is your time to begin and start it. Be the very first title to check out in this type of topic provides the much more valuable situation. You may be actually common with this book, but you have no suggestion to also review it, have you? To cover this condition, this provided book is served in soft data to be readily available conserved in your charming gizmo.
Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!
This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!
This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.
Product details
Paperback: 506 pages
Publisher: Packt Publishing; 2nd Revised edition edition (October 21, 2016)
Language: English
ISBN-10: 1786463458
ISBN-13: 978-1786463456
Product Dimensions:
7.5 x 1.1 x 9.2 inches
Shipping Weight: 2.2 pounds (View shipping rates and policies)
Average Customer Review:
3.8 out of 5 stars
10 customer reviews
Amazon Best Sellers Rank:
#137,953 in Books (See Top 100 in Books)
This is hands down an excellent book. Most Unity books out there are hit or miss. This one is definitely a hit.If I were to say who the target audience is for this book. I would lean more towards the intermediate C# programmer and someone familiar with how Unity works. Although the author provides excellent information on the inner workings of Unity's 2D systems. There isn't much hand holding. The right balance is there for you to not get lost but to also stretch your knowledge at the end of each chapter. The author pretty much encourages the reader to push themselves and take the learned content further.*A dedicated and confident beginner could have a go at the text but prepared to push yourself if you are a newbie coder. It gets pretty heavy at times and that is a good thing!** I also haven't had to look up the errata after going through 3/4's of the book. The instructions are clear, focused, and the code works. Imagine that...For what it is worth this is about as complete of a book you can get on developing a 2D game with Unity. Not only do you walk away with knowing how to approach 2D game development. You're also provided with excellent tips and best practices for architecting your game and additional tips on how to avoid common rookie mistakes.I thoroughly have enjoyed this book thus far. Honestly, I almost passed on it because the base game is an RPG. I'm so glad I didn't pass it up as the knowledge gained is applicable beyond the genre itself.Definitely a joy to read.At the half way mark you'll already have an excellent grasp on how to approach 2D gaming with Unity.If other books have left you scratching your head or you're still lost in the woods. Then this book is your beacon for sure.Ashley. Please write more Unity books. Thank you for this one.
This book requires intermediate programming skills, e.g., implementing a few design patterns.Pros - Intermediate programming topics, e.g., use of delegates, managers, to reduce code complexity. - Use of AssetDatabase to create assets - Saving player's previous position prior entering battle zones - The best: Use of animation states as state machines (matching up states and their corresponding animations nicely)Cons - No architectural diagram. It's difficult to visualize the relationships of the different classes/scripts. I coped by modeling them myself. - It seems that Chapter 10's code isn't as 'clean' as previous chapters. There are long if-else chains which I changed to ternary operators. - No explanation of the CustomAssetUtility which uses generics. It works but I don't know why it works. (Caveat: I'm a C# noob so this is not really an issue for those with years of C# experience) - Runtime error but easy to fix because Unity's error messages are helpful, e.g., checking whether objects in OnGui are null before attempting to use them. - I find the BattleManager bloated but I expect in practice, BattleManager would be further modularized into logical classes. - The Battle Scene is unfinished, e.g., Player can select Dragon to attack but there's no attack animation or counter attack learning (it's left to us to implement those).Wish - I wish the topics re the Editor were replaced with more gameplay related ones, e.g., give more room to complete the Battle SceneI'd still recommend this book as a good buy. It's not perfect but I'm not completely disappointed.
I own the first edition and thought this new second edition would be fully updated. The section on animation only covers Mecanim state machines, even though Unity includes the Anima2D skeletal animation package as part of the standard library. Many of the original chapters are not updated at all, and are even using deprecated calls. They’ve not swapped “typeof†calls with generics. The grammar issues are still legion. For this much money ($55), and this recent of a publication date, I expected to learn. Some of the most important subjects are still glossed over with a few brief paragraphs. Like deploying to consoles, C# delegates, serializing data (to save your game) and events. These are the prime bits of information desperately needed by new Unity developers. I awaited this edition eagerly, as I had assumed more light would be shed this time around. If you’ve got the first edition, search elsewhere. Nothing to see here. But if you haven’t read the first edition, this book is still the best 2D Unity book out there.
I like it, it's a very focused book (2D RPG) and the code is very readable: I can mostly tell what it does just by reading it.It's also a very utilitarian book in nature: every chapter starts with a 1-page explanation as to what you're going to code, 1 or 2 diagrams, the code, and a page for other things you could improve - no long-winded explanation on the industry standards, the focus is on getting to the point - the game. No platforming, no achievements, no multiplayer, just straight up 2D RPG.Note that it shouldn't be your very first book on Unity if you don't have any experience with code as the book will not explain what a script or a function is, or even the difference between a public and a private variable. The book will however explain the differences between similar functions in Unity (ex: difference between Update, LateUpdate, FixedUpdate) depending on their relevance to the project.
This book has typos on almost every single page I've read so far. Also, the images in the book are almost impossible to see as they are either blurry or contain a screenshot that is so high resolution that the text is unreadable. This just stinks of a low effort money grab.
It's great. It has many pictures from Unity to clearly show what to do and a lot of good info about Unity.
Mastering Unity 2D Game Development - Second Edition PDF
Mastering Unity 2D Game Development - Second Edition EPub
Mastering Unity 2D Game Development - Second Edition Doc
Mastering Unity 2D Game Development - Second Edition iBooks
Mastering Unity 2D Game Development - Second Edition rtf
Mastering Unity 2D Game Development - Second Edition Mobipocket
Mastering Unity 2D Game Development - Second Edition Kindle